Not long after, wine-multimedia git itself came out with proper 1.3.36 stuff that we *should* use but nobody seems to have been able to make work here (or at least isn't Thank you. « Last Edit: July 04, 2015, 01:11:52 AM by daydream » Logged FOSS-user Jr. Presently, it is at 1.3.36.* Nephyrin from our community made packages for wine-multimedia-git and wine-multimedia and put patches n stuff together and posted that to AUR, and kept them up to Please consider filing a bug if you find that your application's audio works in one mode but not the other, as Wine should support both. his comment is here
Loading... Loading... machack music 1,348 views 5:21 Linux: How to fix problems with Wine games and Pulseaudio (TF2 no sound) - Duration: 2:06. Around when wine 1.4rc1 was released, the git was updated to 1.3.6.* ..
Try our newsletter Sign up for our newsletter and get our top new questions delivered to your inbox (see an example). You can also try padsp wine insert-application-name-here, this will redirect it to OSS, but fixes many problems with sound. It reverts a bunch of changes in directsound n mmdevapi to do this by making its own changes.
See below for a list of information to include when filing a bug. Ubuntu Forums link There is also the Wine Wiki page on sound issues. Join Date Dec 2011 Beans 68 DistroUbuntu 12.04 Precise Pangolin Wine Sound Problems on Ubuntu 12.04 I am no expert on wine, but I read this on Facebook earlier, it has Err:mmdevapi:dllgetclassobject Driver Initialization Failed EiriKat 29,725 views 4:29 How To Run Windows Programs On Mac For Free With Wine (OS X Mavericks)  - Duration: 5:14.
Are there any drawbacks from configuring PlayOnLinux to use system Wine? 2. Wine Pulseaudio Crackling I was unwilling to replace Pulseaudio with ALSA because of my upcoming Raspberry Pi As A Networked Pulseaudio Device project, so I just didn't play Starcraft and started watching other people Last edited by ubuntownick; June 18th, 2013 at 11:18 AM. Really?
my dA site Offline #7 2012-02-08 15:37:33 slimg00dy Member Registered: 2011-12-27 Posts: 50 Re: [Solved] wine sound not working (pulseaudio) desm0tes wrote:Did you configure wine to use PA or ALSA?I know Playonlinux No Sound Cup of Linux » Tutorials » WINE & PlayOnLinux » [SOLVED] A PlayOnLinux sound problem (working with other apps) « previous next » Print Pages:  Go Down Author Topic: [SOLVED] Somehow pipelight wasnt making sound on pulse audio and i couldnt get sound to my bluetooth speakers but now i do have it fixed thanks to your help! Sign in to report inappropriate content.
See the TLDR for the solution. Guess it's ok to mark this topic SOLVED now. Wine No Sound In Game If winecfg still fails to detect the audio driver (Selected driver: (none)), configure it via the registry. Wine Disable Sound GiantKitty | , last edited by GiantKitty Quote Reply Like 1 M Modisc Moderator [emailprotected] Don’t know if you ever had a chance to read this: From the Arch Wiki: Sound
Offline #14 2012-02-10 21:19:28 slimg00dy Member Registered: 2011-12-27 Posts: 50 Re: [Solved] wine sound not working (pulseaudio) Is there a way to make this work under pulse audio however? this content I thought we were stuck with pulseaudio, so many options there, never saw it, gonna read them all, thx! –Aquarius Power Feb 24 '15 at 19:31 1 Command-line alternative: winetricks Loading... My sound isn't working! 2.1 SDL applications 2.2 OpenAL source limit 2.3 DirectMusic support 2.4 What to include when filing a bug 3 Backend information 3.1 PulseAudio 3.2 ALSA 4 What Wine Audio Selected Driver None
I'll give this a shot tonight. Wine should select the correct backend for you. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed weblink share|improve this answer edited Jan 1 '15 at 4:18 Seth♦ 23.1k1991141 answered Dec 15 '14 at 18:22 Ioannis Iliadis-Ilousis 113 Setting 'Audio' to 'alsa' or to 'oss' is very
But this creates problems for SDL applications run in Wine. Playonlinux Alsa Recent applications will detect the Windows version and either use the legacy APIs for pre-Vista operating systems, or the new MMDevAPI or XAudio2 modules for post-Vista operating systems. Games that use advanced sound systems may require installations of lib32-openal.
Alsa should work fine.Thanks! Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the Please sign in help tags people badges ALL UNANSWERED Ask Your Question 0 [SOLVED]: Why do I not have sound in wine? Playonlinux Audio Help!
This git repo is usually a few versions behind the official vanilla wine release. The Windows SDL library loads the Linux SDL_AUDIODRIVER environment variable, which contains "pulse" or some other invalid backend for the Windows SDL library, and so audio fails to initialize in SDL-using However, another guy http://debian.orson.at/list_repository/ … perimental had posted debian packages for wine-pulse 1.3.34 or 35 or some such via packages from the wine-multimedia git. http://ict4m.org/no-sound/wow-sound-not-working-mac.php As a result, it is necessary for you to switch to ALSA.
How can this be done? If winecfg still fails to detect the audio driver (Selected driver: (none)), configure it via the registry. What if in the future system Wine will use other sound driver and this trick will not work anymore? My.
share|improve this answer edited Nov 9 '12 at 5:17 Peachy 4,17252637 answered Nov 4 '12 at 6:25 Baldrick 18114 add a comment| Your Answer draft saved draft discarded Sign up What should I do about this security issue? Please be sure to use only interfaces which support multiple streams. Catalan Simplified Chinese Russian Spanish Greek Brazilian Portuguese Indonesian English Hi there!
If you are also using PulseAudio, you will need to install lib32-libpulse. I successfully installed and ran GTA III from it and it works, except that there is no audio. UnseenLight 933 views 6:39 How To Use Windows Applications on a Mac: WIne/WineBottler - Duration: 4:27. If a developer is sufficiently motivated, they could implement an audio driver to restore support for JACK.
This includes most games made with GameMaker. It looks like you're trying to force mmdevapi to load with windows' dll and it can't be found in your respective wine folder. Thank your helpers by up-voting their comments and answers. Thank you.P.S.
WineASIO users need not fear! share|improve this answer edited Dec 5 '15 at 22:40 answered Dec 4 '15 at 17:09 VasyaNovikov 1535 add a comment| up vote 1 down vote Another way is running gstreamer-properties and Thanks to the Forum Moderators for moving this thread to the correct place. Pulse enabled builds of wine tend to have just as many sound problems as they fix, with tons of apps/games lacking sound that works fine in vanilla wine.